KHO-KHO is a two-inning game in which 12 of the 15 selected players compete. The game begins with nine players, three of whom serve as reserves.
One team takes on the role of chasers, while the other takes on the role of defenders or runners. The active chaser in the game pursues the runners, tags and touches them, and marks them out. In a match, each team must chase and defend for nine minutes twice.
Kho-Kho is played in two innings, with each innings consisting of two nine-minute halves separated by a five-minute rest. 9:5:9+5+9:5:9 (first Innings + Interval + Second Innings) can be used to represent game duration and intervals.
Following the completion of the first half of each innings, they switch roles as ‘chaser’ and ‘runner.’ In this method, in each of the two halves of an innings, only one team becomes the scoring team.
Kho kho chasing skill
A Kho-Kho Player must know all skills of Kho Kho. One of the most essential skill of kho kho is chasing skill so let’s learn about it in detail.
This game has a unique feature that allows you to sit and get up. This type of action can only be found in this game. The Chaser has no forward momentum. He needs to get moving and generate speed. This is achievable if you have a good level of agility and your legs, waist, and thighs are strong.
It’s just as vital to ‘get up’ from the square as it is to sit’. Concentration on a defender aids and governs the speed with which the chaser gets up and covers territory on the cross lane, regardless of the style. The ‘Ape’ and ‘Frog’ styles provide stability but reduce speed.
The style is simple to acquire and has a low risk of shoulder line fouling. ‘Getting straight up’ is the most perfect, but it’s also the most difficult to master and use.
- The entire team, not just one player, should chase.
- NAY, the Defender, take a look at the ground.
- RECEIVING KHO is a rite of passage. It will not come to you if you wait, if you are eager, or if you are impatient.
- Direction is given by the shoulder line, not the head movement.
- To avoid ‘dupe twisted’ or platy, COVER (cover one side).
- It is HELPFUL to put that foot forward in the direction of the ‘hunt.’
- If you can, put out, but REDUCING the distance between you and the defender is a requirement.
- For chasing, SPEED is an ASSET, not an end goal.
- Hold the post by the palms of your hands.
- Do not embrace touching at Post’ or dive if a defender can be knocked out by CHASING. In the ‘game of four defences,’ do not force two sound defenders towards the Post.
- If a foul is indicated, it is safe to take the given direction and swiftly give a flawless kho.
Important techniques of chasing skills
A. Pole diving
The chaser then pounces on the active runner and touches him out. Pole Diving is a unique style of diving. In this type of diving, the runner ensures that he has a wooden pole to support him while diving to contact the runner. Players use specific Kho Kho Training approaches to improve their above-mentioned skills.
B. Sudden Change of direction
The chaser offers immediate Kho to a teammate in sudden Kho, making it difficult for the runner to avoid being captured. Choosing a course: A chaser team member must carefully keep his foot out of the box since his foot will determine which direction he will run to catch the runner; else, a foul will be called.
Touching an active runner with an extended arm is known as tapping. When tapping, the runner’s body should lean forward and his or her arm should be fully extended.
The chaser then pounces on the active runner and touches him out. Pole Diving is a unique style of diving. In this type of diving, the runner ensures that he has a wooden pole to support him while diving to contact the runner.
E. Grasping Direction
When reversing directions, he can cross across to the other side by going around the pole. The toss determines who is the runner and who is the chaser.
F. Fake KHO
Fake Kho is a method of distracting or distracting the chaser. The chaser appears to provide Kho to his teammates while actually chasing the runner. The chaser offers immediate Kho to a teammate in sudden Kho, making it difficult for the runner to avoid being captured.
G. Late KHO
When an active chaser takes a long time to provide Kho to another chaser.
H. Giving KHO
The active chaser is not permitted to give Kho after crossing the cross lane, but is permitted to do so before crossing the cross lane.