What is the major fault in the kho kho game?


Kho Kho is one of India’s and the subcontinent’s oldest and most popular traditional games. It’s a contact sport similar to Kabaddi. Unlike Kabaddi, Kho Kho is not a game in which all of the defenders in their court catch or tackle one raider in a 30-second period to prevent him from returning to his court after he touches them.

On the other hand, it is a game in which one aggressive chaser must track down and touch a group of three defenders within seven minutes on the court. However, after getting touched in both games, a player must exit the game.

Faults in kho kho

  • After saying ‘Kho,’ you contact the chaser with your hand. Using a word other than ‘Kho’.
  • More than a right angle turn of the shoulder line in the direction of the attacker.
  • The attacker moves backwards. Receding is initiated with the back foot.
  • By touching a chaser’s extended arm or leg, an attacker gives ‘Kho.’
  • Central Lane is touched by an assailant.
  • On one side, an attacker begins chasing with foot outside the Cross Lane, however on the other side, the attacker pursues further.
  • An attacker’s shoulder line suggests a direction, but it is later modified.
  • Any part of an attacker’s body touches the ground of the Central Lane or the other half.
  • Changing the Square’s face or leaving it without receiving a ‘Kho’ from the chaser.
  • Before a perfect kho is supplied, the defender of a fresh batch is pursued.
  • If the chaser loses contact with a cross lane while giving Kho, he or she has gone beyond the Cross Lane.
  • If an attacker makes contact with the chaser positioned on the first cross lane from the post and pursues without giving Kho.

Rules Of Kho Kho

The Kho Kho game must adhere to the following simple-yet-comprehensive rules. You will become a professional Kho Kho player once you have mastered these basic rules.

1. Dimensions of the Rule Court

The playing field is a rectangular court with a length of 27 metres and a width of 16 metres for senior players (men and women) and a length of 23 metres and a width of 14 metres for junior players (boys and girls). At each inner end of the centre lane, two soft poles (known as posts) are firmly planted in the ground.

On both sides of the court, there is a rectangular area measuring 16 feet long and 2.75 feet wide. During the play, every chaser and defender must enter and remain in this region.

2. Rules for Team Composition

In Kho Kho, there must be two teams, each with 12 players. 9 players are presently playing on the court, while 3 players are waiting outside as substitutes.

When the game begins, the chasing team’s eight players sit in the centre lane of the court, while the ninth player, known as the active chaser, pursues down the defenders.

The defenders must enter the court in groups of three. A new group of three defenders enters the court once all three defenders have been touched and so gone out.

The third group of defenders is the last set, and once they are touched, the chasing team becomes the defending team, which then plays like a chasing team.

3. Duration of Match Rules

Each Kho Kho match is made up of four innings. Each team has two innings, each of which lasts seven minutes.

Each team has seven minutes to chase (in the first innings) and seven minutes to defend (in the second innings). As a result, omitting the break time, a match might run up to 28 minutes.

4. Starting of the Match Rules

The toss is traditionally used to begin a Kho Kho match. The umpire summons the captains of both teams and instructs one of them to choose which side of the coin to flip. The captain who wins the toss has the option of defending or chasing.

The toss losing team is immediately assigned the leftover option. The toss winner must raise his arm and indicate his decision by pointing his finger to either the centre lane (for chasing first) or the sidelines (for chasing second) (an indication of defending first).

Teams are given two names after he makes his pick. One team takes on the role of guarding, while the other takes on the role of chasing. The chasing team is the first to enter the court and level the playing field. The centre lane has eight chasers, with the ninth player acting as an active chaser.

The defending team’s three best players then take the court. The umpire signals the beginning of the pursuit, and the game begins.

5. Scoring Rules In Kho Kho

In a Kho Kho game, there are two ways to score points. One while pursuing your opponents and the other when fending off the pursuer.

You must tag or contact each defender without breaking the rules while chasing. You get a point if you do it. You’ll gain two points if you tag your opponent with a pole dive or a skydive.

For the duration of three minutes, you must avoid getting tagged by the chaser while defending. For those three minutes, you must remain on the court and follow the game’s regulations. You gain one point for each successful escape. The game will be won by the team with the most points at the end of the fourth innings.


Kho Kho is a chase and touching game. This game is played on a rectangular court with nine active players and three substitutes on each side. The game is divided into four innings, each of which lasts seven minutes, for a total of 28 minutes.

There are various rules that a player needs to follow during the game and when any of the rules is violated it is considered as faul.